About Me
Tomáš Danihel
Game Developer & Software EngineerI am a software engineering student at FEKT VUT v Brně and an independent developer passionate about building interactive 3D experiences, game mechanics, and web applications.
My focus centers on high-performance C# scripting, low-poly 3D graphics in Godot Engine, custom models in Blender, custom shaders, and clean frontend UI tooling. I thrive at the intersection of gameplay mechanics, technical logic, and visual polish.
Core Engineering Strengths
Clean C# component architecture, state machines, and modular physics systems.
Vertex deformation shaders, custom rendering passes, and foliage shaders in Godot.
FPS optimization, batching static geometry, and lightweight web performance.
Git workflow, Blender low-poly pipeline, and responsive UI.