About Me

Tomáš Danihel

Game Developer & Software Engineer
FEKT VUT Student

I am a software engineering student at FEKT VUT v Brně and an independent developer passionate about building interactive 3D experiences, game mechanics, and web applications.

My focus centers on high-performance C# scripting, low-poly 3D graphics in Godot Engine, custom models in Blender, custom shaders, and clean frontend UI tooling. I thrive at the intersection of gameplay mechanics, technical logic, and visual polish.

Core Engineering Strengths

OOP & Game Systems

Clean C# component architecture, state machines, and modular physics systems.

Graphics & Shaders

Vertex deformation shaders, custom rendering passes, and foliage shaders in Godot.

Optimization & Profiling

FPS optimization, batching static geometry, and lightweight web performance.

Version Control & Tools

Git workflow, Blender low-poly pipeline, and responsive UI.

Technical Stack

Godot Engine 4 Unity Raylib C# / .NET C++ Java Rust MySql / MongoDB with Php Shader Programming Web Front-End (JS/CSS) 3D Modeling (Blender)

Professional Overview

EDUCATION
FEKT VUT v Brně
SEEKING ROLES
Junior Game Dev / Web
LOCATION
Brno, Czech Republic
Hire / Contact Me